What were my parents thinking?
That’s an assessment that we all make about our parents or
guardians or caregivers at some point once we become adults (admittedly some of
us sooner than others), and I’m not some special exception to this rule. I’ve looked at my own life in these terms, of
how my parents’ decisions, beliefs and in so many cases the permission they
granted me to see, say, or do the things I wanted to that, on the surface, one
might find it amazing that I am here now typing this and not up in the clouds
plucking harp strings. What never ceases
to amaze me as I—honesty is key here—delve into my upbringing is how often the
following words of Mark Twain come knock, knock, knocking like an unwelcome
guest:
When I was a boy of 14, my father was so ignorant I could hardly stand to have the old man around. But when I got to be 21, I was astonished at how much he had learned in seven years.
Let the wee hours of a Saturday morn set the stage for an
experiment. It’s a seemingly benign day,
September 17, 1983, and this unassuming child, this innocent babe in footie pajamas, who in three
days time will turn five, sits with his twin brother on the green carpeting of
their parents’ living room floor and--as quiet as a whisper--turns on the old
console television set, having been given permission to watch Saturday morning
cartoons so long as they didn’t wake the house.
The first voice to greet the children as the volume comes up
are spoken from a child as well. “Hey!
Look! The Dungeon’s And Dragons ride.”
Dungeons?
Dragons?
What was this boy's parents thinking?
There are few defining moments in a person’s life. For this unassuming child, this soon-to-be
less innocent babe, Dungeons and Dragons was one of those moments.
Because that Dungeons and Dragon’s
carnival ride, which started each show, whisks a group of children from
their own world, abandoning them in a desolate place known as the Realm, a
world full of bogs, sinkholes, volcanoes, and deserts with no way to get home. It is a world of deadly creatures—it is a
world without hope.
And it is on this
nondescript, run of the mill morning, when this child realizes for the first
time, that there are some pretty nasty characters out there, characters that he
will one day face without his parents there to protect him.
And that is an important lesson for a child to learn. Did my parents know that I learned this lesson
on that fateful day? Was it carefully
crafted from the texts of Dr. Spock (not the Vulcan)? I don’t know.
Some might call this viewpoint a bit dark—if they are being
nice about it—but I don’t think it is morbid.
Fantasy’s seed germinated, took root and flourished in children’s
literature, and at least a part of its success is attributed to these lessons.
A healthy dose of mortality is in all likeliness the
secondary, the indirect, lesson here.
What is more important--and here is the point where I ask myself did my
parents, on at least a subconscious level know these lessons existed in the cartoons I loved as a kid--is that
these children confront and defeat the denizens of this vile world with heroism,
intelligence, and teamwork (okay luck too) over and over, on a weekly basis.
I’m reminded of George MacDonald’s The Princess and the Goblin and L. Frank Baum’s The Wizard of Oz where the adults of the
stories are either too far removed or too inept or unable to confront the evil,
leaving it to the children to be heroes.
Was it important for this child on that particular Saturday
morning to recognize the importance of self, community, and society before he
could tie his shoes? I think so.
Lessons regarding what it means to have valor and morality don’t
work without villains. We need the Boogeyman
as much as we need Santa Claus; a being or ideal that is overwhelmingly evil,
seemingly hopeless, where the best outcome is simply self-preservation, because
one can not truly appreciate the questions posed by a storyteller without
them. Whether that Boogeyman is disease,
an evil wizard, or a man-eating shark is irrelevant. We gain insight about life, about human
nature when we see the poignancy of a story.
In a world such as ours, this includes loss--the ultimate loss we
experience is, of course, death.
Because of its villains, fantasy literature allows us to see
what it is to be a hero (human?). In a
society where the newest generation seems to be one of entitlement, fantasy
literature does the opposite. It reminds
us that we are only entitled to what we are willing to fight for—and
ultimately, what we are willing to die for.
Regardless of current societal views, these stories endure.
In fact, often they don’t just endure. Many thrive.
In J. K Rowling’s Harry Potter series, many characters selflessly lay
down their lives to protect Harry, because Harry stands for something more
valuable to the common good than one’s life.
How does this affect poor Harry?
He finds himself at odds with the powerful wizard of all time--and while
Harry has many friends, he must confront and fight Voldemort alone. Talk about BIG philosophical values. As a reader, I can only infer that there is
some inner-truth in these values, or why else would a series suffer so much
success, despite its existence in a society of entitlement?
And so we are back to that
fateful day. I--um, I mean that innocent
babe--sits glassy-eyed as Tiamat, the five-headed dragon, guards the magical portal to Earth, the
children’s home world. by breathing fire, ice, electricity and poison gas at the ragtag
band of teenagers, while a kid not much older than the babe watching safely from the green carpeting is left alone to
face-off against “Venger, the force of evil” before he can hurt the boy’s
friend Uni, a baby unicorn further. There
is a real chance that the entire clan is going to die, and the child, sitting
next to his twin bother in footie pajamas knows this. He isn’t quite terrified and he can’t look
away. He remembers the words of the
kindly man who from time-to-time guides the children.
“Fear not…”
Somehow, against
all odds, the children find a way defeat the Evil dragon and wizard but by doing so, the magic
portal, their way home, closes and they remain trapped in the Realm.
The boy scratches at his toes
through his footie pajamas as the end credits roll. He thinks about how the big, bad world wants
to get you but it’s not 100% scary, even if you can’t get everything you want
from it, it’s not quite big and bad enough to conquer bravery and friendship.
What are those parents thinking
anyway, letting their kids watch that show.
Are they daft? Are they that ignorant?
What is it they know?
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